LEVEL 21: CITY OF THE DEAD

 

Blue text added starting 9/22/06. It mostly concerns crawl-corner bugs.

 

STREET NEAR BIG WROUGHT IRON GATE AND BUILDING WITH WIDE STAIRS: The corner to the right of the wide stairs, below the red onion dome, allows the corner bug from both faces. At the right face, Lara is protected from the two snipers, but there’s no advantage to being on the roof for taking them out. Lara can move west to get on higher and lower roofs, but there’s nowhere to go from there. Instead, go south to drop to a lower roof; from there, she can jump to the strip of roof that held the high sniper (there’s a strip of wall in back of it). Move east until Lara bumps into an invisible wall. Hop back once, move left to the edge of the roof, and turn 45 degrees to the left. -

Hop back and take a running jump with Action; this should land Lara on the wall beside the east edge of the stairs. You have three interesting choices at this point:
           

1. Move toward the orange tower. See the BIG WROUGHT IRON GATE below. Get behind the gate with 5% damage.

2. From the column before the gate, hang above the black switch. Drop and re-press Action, to catch the switch and open the gate. Watch out for the soldier who starts shooting as the gate opens.

3. From the same column as in #2, take a running jump with Action across the street to land in the hole in the opposite wall. Traverse left and continue down to the ROOM WITH LIT TORCHES. Pick up the small med-pack and secret #1 (a large med-pack and Uzi clips). The door to the SQUARE HALLWAY WITH DEAD SOLDIER is closed, so return the way you came. Back at the opening, jump across and grab the black switch, opening the BIG WROUGHT IRON GATE. Now, when you jump the motorcycle onto the RUINED BUILDING WITH X-SHAPED WOODEN BARRICADES, you can turn back before sliding down to the SQUARE HALLWAY WITH DEAD SOLDIER, or if you’re willing to forego a small med-pack, flares, and set of wideshot shells, you can skip the motorcycle jump entirely.

 

The puffs of smoke from the damaged first automatic gun keep appearing after Lara destroys the gun! While checking for corner bugs, I thought it was a ghost, at first. It’s the small light-colored globe in the lower right of the picture.

Just before reaching the X-shaped barricades, turn to your left. Note the extension of the building with the tower, covered by three faux arched doorways. The corner bug works on the right-hand corner.

From there, Lara can walk all over the tower base level, including through the tower. She can pull up to the north, onto the next building, but it dead-ends from there (Lara can also reach this higher roof directly, by bugging into the corner to the left of the opening and the platform before it; be ready to press Roll). She can jump east across the street to catch the edge just to the right of the higher section of wall, but that's a dead end also.

It looks like she might get to the area behind the low sloping wall whence a soldier shot at Lara, but there's no space for her to jump through or over. She can jump back across the street to catch the building's edge.

As she goes south, she walks onto an invisible shelf. From the corner of the shelf, she can take a running jump onto the low sloping wall mentioned above, but not far enough to get behind it. From the same spot, she can jump south across the street, high enough to catch the top of the wall, but there's no edge to catch.

She can go west and drop into the walled cemetery, but there's nothing there. Exit by getting onto a step surrounding a tombstone, then jumping over the east or south fence; or jump to catch the edge of the roof she dropped from.

Through the BIG WROUGHT IRON GATE: The corner bug works immediately to the right as you pass through the gate. Lara can move west to the gate and the ledge above the stairs of the first building of the level. She can drop without damage from anywhere over the stairs. Or she can take a running jump from the initial rooftop block a bit south of east, to land beyond the large orange tower. Dropping from this roof area damages health about 5%. See picture above, choice #1.

LEVEL 22: CHAMBERS OF TULUN

 

STREET OUTSIDE CHAMBERS OF TULUN: As you approach the Street, the corner to your left allows the corner bug. The rectangular invisible area at the top lets Lara jump and catch the lip of the chute across the Street.

She can also jump and catch the edge of the similar area across the entrance road (avoid the cupola). Drop to the uphill portion of the entrance road for no damage.

 

Of course, to top off your health, return to the CITY OF THE DEAD level for a moment.

INSIDE THE CHAMBERS OF TULUN: In the main room of the first building, the corner bug works at the north end of the horizontal crevice in the west wall (left face only). Lara ends up with her head above the crevice space, while her legs are enclosed below the space. If she turns, she pops up so she is enclosed from the knees up. She can only turn or crouch. Crouching allows her to drop and hang from the crevice, then traverse to the right and stand in the open space. This might be slightly faster than jumping from the ledge at the south end of the room.

 

From the middle level, the northeast corner of the column with the ladder-like surface allows Lara to bug up to the jutting ledge where she can jump to catch the rope. This same corner doesn’t work from ground level.

 

From near the switch, Lara can jump to hang from the sloping east wall. To drop to the middle level below, stand, then release Action as she begins to drop. She will land on the ledge below. But there's something odd about this ledge - a hop back while holding Action will NOT cause her to catch the edge?!? However, crouching then backing off the ledge works.

AREA BEHIND (NORTH AND WEST OF) CHAMBERS: Minotaur and Wheel: Not a bug: To avoid damage, stop near the wheel at the lowest spot. The Minotaur will start pounding near Lara. Then jump up to the wheel and begin turning it. The shock waves will pass UNDER Lara, causing no damage. But if she’s too far from the Minotaur, he'll reposition.

LEVEL 23: CITADEL GATE

 

All through the level, several corner bugs work, but Lara appears back at Sgt. Azizus, with him demanding the codes. Or she bursts into flame.

 

ALLEY WITH WOUNDED SOLDIER: To the sergeant's left is a small balcony. Near the left edge (where the ground is higher) Lara can jump up through the balcony, and land inside the railing.

But then she seems to be trapped. The railing is invisible from the inside, but she can't jump through it. To escape, jump forward at either end of the railing while turning back and forth near a 45-degree angle.

AREA WITH TWO COFFINS, SWITCHES, AND BELLS: Instead of using a rope swing to the right-hand bell, use the corner bug at the right-hand edge of the recess that contains three switches. Lara appears standing at the left-hand edge of the crawlspace to secret #1. Her thighs are trapped in stone. She can turn, but not move.

But if she crouches, she's under the layer of stone, and can crawl. Proceed to secret #1.

 

Unfortunately, she can't jump to the rope from there, so she must fight the locusts and bats to swing to the small ledge.

 

ACROSS THE STREET LEDGES: Lara can swing directly to the striped awning. The beetle appears anyway.

LEVEL 24: TRENCHES (first time)

 

SANDY STREET AND FORTIFICATION: The blocks with the shooting slit near the first mounted machine gun allow the crawl bug on both faces of the corner with the low block diagonally opposite, but Lara just slides off to the ground.

 

Not a bug: After getting the WEAPON CODE KEY, and in the squares just before the square for grabbing the crevice, grab the edge and pull up to get on the level with the wrecked jeep you walked under. You can move around, especially if you crawl, or jump over the walkway, but there's nothing to do.

 

OPEN AREA WITH A WRECKED JEEP: The two corners that the wrecked jeep points at support the crawl-corner bug. Only the faces outside the passage work. Lara can view the helicopter from three sides.  

CITY OF THE DEAD (second time)

 

ACROSS THE DEEP PIT TO SECRET #2: After running over the soldier, find the low block with two tombstones(?) on it. Go to the northwest corner of the block, to the right of one tombstone and next to the high column. The corner bug works at that corner of the column.

It provides a nice view to the south of the columns you need to jump around on. You can start the sequence with a diagonal running jump to the lowest column with a sloping top.

 

The easy way to the secret is to use the corner bug at the last corner before the secret area. Hold Jump and Lara will spring into the entrance.

 

When doing the backflip to enter the area for secret #2, I rolled during the backflip and held Action. Lara caught both sides of the peak and hung. When I pulled up holding Jump, she entered the secret area.

 

Before leaving the area where Lara picks up the three items, look at the low wall with the sloping surface to the south. There's a dome to the left with a line of fancy stonework below it, above a plain wall. You can use the corner bug to the right, but the upper surface slopes, so Lara will jump toward the fancy stonework. If she rolls as she jumps, and you press Action, she ends hanging below the stonework, at the top of the plain wall. But she can't traverse or pull up from there. If you do the bug one jump at a time while holding Action, Lara will hang from the top of the wall.

Traverse left as far as you wish before pulling up to jump with a roll.

 

She can also backflip from the top of the wall she gets on to exit the area, to land on the sloping top opposite the dome. Hold Action and she'll end up hanging from the edge, as above.

TRENCHES (second time)

 

As you enter from Chambers of Tulun, the corner to the left, only on its left face, allows a crawl bug to raise Lara to the top of the building, but she falls whether I use Roll or Action. Both faces of the corner to the right let Lara crawl-bug onto the roof area referred to two paragraphs below.

 

ROOFTOPS: The corner to the right of the door you unlock allows the crawl bug to put Lara on top of the shed and the bars she used to traverse to the ROOFTOPS . After walking along the bars, she can turn left and hang above the area where she jumped to the traverse; turn right, and she can walk through the dome and around the far end of the ROOFTOPS area.

 

The corner in the middle of the area on the other side of the door permits a crawl bug to lift Lara to a nearby, but segregated area of the roof. She can then walk south. From there, a walk east puts her above the south side of the rooftops, or a walk west allows her to hang and drop to the roof of the passage from Chambers of Tulun. To hang above the balcony, she must crawl backwards off the edge. When she does this, Lara will pop inward a foot and be hanging out of sight.

 

The two corners behind the palm tree let the crawl-corner bug put Lara on the roof between the east end of ROOFTOPS and the dome to the north. It only works on the faces outside the passageway.

 

Stella refers to possibly killing the guy on the roof from across the street. Instead, use the left-hand alcove near the stairs. After getting the large med-pack, stand on the lip of the alcove entrance, facing the street. Use the corner bug on the corner to the right. When you pop up on the (invisible) roof, quickly draw weapons, turn to your right, and pour it into your assailant.

Lara can now walk south to the parapet, then along it to the east. At the end of the parapet, the low area to the left is accessible, but it's a dead end.

Instead, walk around the alcove or jump directly over it to the north to land on the higher block, which has no visible top surface. Run straight along behind the façade at your left (turn right to see it) until Lara runs into an invisible wall even with the visible wall one square to the left. For a weird but useless experience, turn right and again run till she hits an invisible wall one square before the brown face. To get around this barrier, turn left, then hop back and hang. Note that Lara is behind the façade with the arch-shaped opening. Traverse to the right and pull up. Now she's past the barrier, but there's nothing to do. Step back through the barrier - it's a one-way wall!

 

Now walk back along the invisible surface until Lara reaches the façade near the red light she must shoot. The façade has no material existence in game space; prove this by turning around and hopping back to hang from the bottom edge of the façade. Traverse at will.

Pull up, then jump through the façade to land on the platform in front of the red light. Discover one of the various ways to shoot it with your pistols and see the cut scene of the door rising. Or hold Look and turn left to observe it directly.

 

On the ground, both faces of the corner one square to the right of the red light’s square permit the crawl-corner bug to lift Lara to the level behind the façade.

 

The corner two squares south and one square east from the previous corner (or top of stairs from palm tree) allows a crawl-corner bug to put Lara on the roof near the red light.

 

Return back across the street the way you came, or jump directly across the street. If you do the former, you will find another one-way barrier when you reach the end of the invisible surface, at the edge of the alcove which led to the large med pack. Turn right, but if you then attempt to step off the square to the lower level, you can't. Instead, hop back, then jump forward. Lara lands on an invisible square even with the top of the façade! Run forward to drop to the roof again.

 

Now run forward and jump onto the stone extension of the dome's base, with a peaked roof. Hold off from pulling up to the dome, and jump to the green square to the left between the dome's base level and the high wall with the viewing slit at the east end. Turn left, walk east and pull up. Now you're on top of the high wall. Walk east to the end.

Turning around shows the end face of the wall. Run off the end, and Lara lands on another invisible platform, above the parapet. That dead-ends farther on, where it's even with the far side of the stairs below.

 

The wall that Lara stands on in the picture at left lets the crawl bug work on both faces at the far end, and at the corner of the viewing slit, below Lara.

Go back to the peaked-roof extension. Pull up onto the dome base. Lara can walk through the dome, it's immaterial.

 

The corner opposite the door that opens for the motorcycle jump allows Lara to use a crawl-corner bug on the right face that raises her to the level holding the dome. The other corner of the opening with the first corner allows a crawl-corner bug to lift Lara to a level lower than the dome’s base.

 



TWO STAIRWAYS AND LONG JUMP TO STREET BAZAAR LEVEL ENTRANCE: Stella says that you can't reach the ladder on foot because the sand pile is too steep. This is not true. At the left side of the sand pile, walk a couple of paces to the right and up.

Turn left toward the square corner of the pile, which is sloped, but not too much to stand on. Carefully aim at the corner and take a standing jump without Action. Lara will land right on the corner and can then walk up the pile to the base of the ladder. Of course, Lara needs the motorcycle up there to continue into the CITADEL GATE (second time) level.

A more spectacular way to the ladder if you are still on the roof after using the corner bug: After getting on the roof supporting the dome, go north to the parapet. On the last raised block, line up a running jump without Action along the right edge, aiming at the right-sloping incline ahead. Hold down the two keys. After the second jump, release the keys, then press and hold Action before Lara hits the wall above the ladder. She'll hang there.

Traverse left to get fully above the entrance at the ladder's top. Climb down till Lara hangs by her fingertips, then lift briefly off Action. Lara will catch below the opening.

LEVEL 25: STREET BAZAAR

 

ROOFTOP NEAR BRIDGE AND LIGHTNING ROD PAD: Step onto the bridge, intact or broken. Face north. Set up a few "inches" from the building at the north side of the bridge. Aim a few degrees west of north and hop back. Take a running jump, and add Left to Forward near the end of the jump. Probably after 6 or 7 tries, Lara will land in the first embrasure of the parapet. You will likely need to try several tiny adjustments in takeoff position and angle. The hard part is adding Left at just the right moment.

 

Lara will likely be attacked by a guard below. A few seconds of Uzis takes him out.

 

Continue north along the parapet. But the second raised block is odd. At the face, Action + Forward does nothing; Action + Jump causes Lara to catch an edge about two "feet" above the block; and a Standing Jump from the previous block lands her on the invisible surface past the edge. Lara can walk on this surface to another parapet, with two turrets and stone buildings beyond.

OR, she can turn left and walk into empty space! Hang from the south edge of the invisible surface for a striking view.

 

Go to the west side of the invisible surface. Run south above the wall below. You'll hop down to a lower section of the wall.

Hang from the edge. An archway is below. It looks like a possible early exit from the level, without needing to get the mine position data. Traverse to the left half of the arch (it's a shorter drop) and pull up. The drop will cost about two-thirds of health, so use a med-pack if needed. Use the safety-drop bug (release Action when Lara's waist is even with the floor) to land under the arch, not on the mines. Pressing the big red button causes a satisfying click, but nothing happens. The large chamber beyond has blackness where paths to other levels should be. The corner to the left of the button points northeast, but if you attempt a corner bug there, Lara bursts into flame! Out of boredom, Lara eventually jumps onto the mines. This area is an extension of Street Bazaar. The “real” version of this area is part of Trenches, but can be accessed in a similar way. See the blue text below just before TRENCHES - STREET WITH PALM TREE.   

 

Instead return whence you came. But you'll appear stuck at the step back up; Action + Forward doesn't work. Hop back then jump forward, instead. Or hang above the mines and traverse right to the parapet, then drop onto the square below. From there, Lara can take a running jump (with Action) to land inside the arch. If she lands in the left half, health is damaged about 5% less than the drop from above.

 

Step onto the embrasure. Turn around, and Lara can either hop down to the square, or jump and catch the edge of the invisible surface.

 

Continue to the invisible floor under the turrets and stone buildings. You will find that the turrets are immaterial, have no back side, and the front is invisible from the back side. It's possible to get on all the stone buildings; from the dark reddish building at the east, or on the invisible structure between the two buildings at the west, or via the horizontal upper edge of the westernmost building's west wall. But there's nothing useful to do.

 

It's a bit scary to run around here, particularly if you're facing only blackness. But it's impossible to die unless you cross over the parapet.

 

Enter the embrasure in line with the parapet bordering the east side of the minefield. Lara can walk forward to the square, or jump-and-catch, as is possible from the western embrasure. Do the former, and she can hop to the square in the corner of the minefield. As from the square in the other corner, she can take a running jump into the archway. Or she can drop onto the walkway next to the minefield.

 

Walk back to the turrets and buildings. Around the eastern end of the parapet is a complex of blocks, visible and not, that leads across the parapet.

There are various paths to the highest square, next to the building. Lara can jump up and catch the wall to the south. It appears she might be able to traverse right and around the corner, but the angled block below prevents it (this same block prevents Lara from jumping from the parapet to secret #1). She can traverse left and around the corner, but to no purpose.

To return to the bridge, take a running jump from the closest block. Her shoulder should scrape the building on the way by; and hold Forward throughout, or she won't pull up through the bridge railing.

 

To save a little time, jump to the left of the closest climbable wall, catching the wall beyond the two corners.

After picking up the three prizes, use the corner bug at the first bend of the path to the prizes.

The invisible surface supporting the immaterial dome extends over the courtyard with the prizes and the path to it, also out to the overhangs above the climbing walls.

Walk through the dome to the visible strip beyond. Near the end, hang from the right edge. You will see two balconies below, but don't try to drop onto either; Lara will pass through, falling to her death. Instead, run forward with Action to the right of the end of the strip. Lara should land on the pavement next to the small rectangular latticework building, costing about 2% health.

Lara runs against the walls of the small building, as if they're doors. Have Lara stand with her back to the north end of the west wall and press Look. There's a piece of invisible wall behind her, but it seems to have no significance.

Walk to the ledge ahead. Notice the Fabulous Floating Balcony below on the right. Move right to the last square before the drop-off, then turn left and jump down to an invisible surface behind the balcony. Turn left to see an immaterial façade; Lara can drop and hang from the bottom of the façade, but she'll pass through the balcony if you let go.

Pull up and face southwest. The area seems made up of some elements from where Lara shot the red light. Hang from the south side of the invisible surface to see the arch below. Then continue west to just before the wall on your right. From here you can hop down to a large invisible surface that extends all the way to the end of the building behind the peaked extension (the building supported a dome in the "real" game space); or turn left and continue south to an edge. Turn right from there, and you'll find a similar situation to the "real" space - you can't pull up to the square ahead, you must hop back then jump forward.

 

The wall with the viewing slit at the base and the parapet to its east also are similar, and there are invisible surfaces above the visible parapet.

But Lara can't fall far, there's an invisible floor much higher than the original.

 

It's hard to believe that all this is needed just to provide a view from play space while getting to secret #1.

 

Lara can return to play space by dropping into the area containing the broken bridge, but she'll seem to be trapped unless she opened the green door from the garage before going up to the bridge. It’s possible to use the left edge of the door to the minefield to bug up to the parapet, but it’s hard; you must press Roll after the camera shifts to behind Lara, but before the bug works. Try that if the jump from the bridge isn’t working for you. Crawl corner bugs help: it works on both corners outside the door, and the roll isn’t needed until after the bug works.

 

Or even better, go through the door and use the corner inside; roll isn’t needed at all, and the camera goes back to normal operation. No, wait! The bridge doesn’t exist from this side! But if you perform a safety-drop bug to the big red button across the minefield, unlike the case pictured above, the red button actually opens a door, and you have access to the rest of the trenches level! I must research the implications.

 

Researched. Shortcut: Start where you meet the dying soldier. Ignore the mine detonator and the climb to the roof. Instead, press the large red button and go out the door to the enclosed area. Run through the door to the minefield area (that puts you in Trenches, to be technical). Use a crawl-corner bug at the edge of the door. Turn left and do a running jump with Action to the left half of the pointed arch (50% damage). Press the red button to your left. Go out the door you just opened and get the motorcycle. Jump the deep pit to Citadel Gate, retrieve Sgt. Azizus and end the level. 

TRENCHES - STREET WITH PALM TREE: We're seeing how far we can go without jumping the motorcycle to the ladder. Although Lara has found the MINE POSITION DATA and survived the bull, the sand hill is still the same. It won't change until she jumps the motorcycle to the base of the ladder. Anyway, it's still possible to jump to the squarish corner of the top brown layer; or use the rooftop route described previously.

 

LEVEL 26: CITADEL

 

HALLWAY: Several of the corners allow a higher view of the location when Lara crawls or jumps while imbedded in the corner. Nothing useful. Checked all corners to the following room for crawl or trigger bugs.

 

TALL ROOM WITH STAIRCASES AND POOL: The corner bug tries to work from the first platform at the corner of the entrance, but the block next to the corner on the upper platform prevents it.

 

Past the WEST DOOR of the Compass Room: Note the rather startling view of Lara as she floats in the first trapdoor.

 

The ledge with the trapdoor has other corners touching its front corners. Lara is trapped in the walls on both faces of each opposing corner.

 

CRUSADERS’ VAULTS: The crawl-corner bug works at both corners just before Lara triggers the final cut scene of the level (with jackal-master Werner). Lara can walk all over both columns, but any forward or sideways jumps off a column triggers the cut scene.

 

Most of the bare corners in the entire CRUSADERS’ VAULTS area allow momentary glimpses of the spot where the wooden barrier is (or was). Occasionally a crusader shuffles by. This appears to be a trigger bug, since the same view occurs at all corners, and it is evoked by crawling or jumping while imbedded in the corner. But nothing useful occurs.